Module 0- Introduction
About the Course
Course Contents
PHASE 1
Phase 1 Introduction
Module 1- Play & Learn
LEC 1: Why Demystify Game Design?
Resource: Students'work in game design at IDC school of design
LEC 2: Games, Play & Education
Resource ALM 1: Video: Forest Kindergarten
ALM 2: Video: Excerpt from Michael Moore's film ‘Where to Invade Next’ (Finland education system)
ALM 3: Video: Turning trash into toys for learning | Arvind Gupta
LEC 3: First Game design Assignment
Resource: Group Assignment 1
LEC 4: DEMO: Self Play Testing of Zero Cost Games
Resource: On Play Testing
Module 2- Games, Play & Learning
LEC 1: Understanding the Essence of Games
Resource: Why design a zero cost game?
LEC 2: Games & Education
Resource: Why games in education?
Resource: Educational games and learning
Resource: How does learning occur?
Resource: Understanding play
Resource: Play-n-learn and cognitive development
Resource: Facets of playfulness
Resource: Games with a purpose
Resource: Design opportunities
LEC 3: Journey of Game Design Course
Resource: My encounters with game design
Resource: Teaching game design - Second accident
Resource: Practice to teaching to theory
Module 3- What Makes a Game a Game?
LEC 1: Developing a Challenge
Resource: Defining Games
LEC 2: What Makes a Game a Game- Part I
Resource: What makes game a game?
LEC 3: What Makes a Game a Game- Part II
LEC 4: What Makes a Game a Game- Part III (Games, races & puzzles)
Resource: Games, races, puzzles and gamification
Module 4 - Test of the Pudding
LEC 1: Initiating Play Testing of Games
Resource: On play testing
Resource: Links to additional zero cost examples
LEC 2: DEMO 1: Play Testing of Word Building Game
LEC 3: DEMO 2: Play Testing of Game on Geometric Shapes
Resource: Why design a zero cost game?
Resource: Video: Games on Hereditary Traits
LEC 4: Reflecting on Play Testing
Module 5 - Never Leave a Good Game Alone
LEC 1: Design Scope in Redesigning Games
LEC2: DEMO 1: Redesigning Scrabble
LEC 3: DEMO 2: Redesigning Tic Tac Toe
Resource: Video: Redesigning Monopoly
Resource: Video: Redesigning Jenga
Resource: Video: Redesigning Abalon
LEC 4: Reflecting on Student Presentations of Redesigned Games
Resource: Design redesign: Why redesign games?
PHASE 2
A short overview of phase I
Phase 2 Introduction
Module 6- Technicalities of game design
LEC 1: Terminologies- 1
Resources: Terminologies I
LEC 2: Terminologies- 2
Resources: Terminology II
LEC 3: Designing a new game from scratch
Module 7- Play of conflict and uncertainty
LEC 1: Creating conflicts and the role of uncertainty
Resource: From artificial conflict to uncertainty
Resource: Generating a good conflict
Resource: Designing game is designing game mechanics
Resource: Complexity of games
Resource: Why offer choices to players
LEC 2: Uncertainty principles
Resources: Uncertainty as a temporal experience
Resource: Injecting uncertainty
LEC 3: Locating inequality-equality cycle in games
ALM 1: Video: Locate inequality-equality cycle Group 1 (Group –Word formation)
ALM 2: Video: Locate inequality-equality cycle Group 2 (Group- Geometric shapes)
ALM 3: Video: Locate inequality-equality cycle Group 3 (Group- Hereditary traits)
Module 8- How Influencers Manage Uncertainty
LEC 1: Introduction to Influencers
Resource: Glimpses of key influencers in action
LEC 2: Use of Thinking
Resource: Games as a cerebral act 1
LEC 3: Use of Skills
Resource: Games as a corporal act
Resource: Can corporal drive the cerebral?
LEC 4: Use of Knowledge and Memory
Resource: Games as a cerebral act II
Resource: Awareness of gameplays and players
LEC 5: Use of Chance
Resource: Give chance a chance
Resource: Influencers in edu-games
Resource: Completing the influencer story
Module 9- How things fall in place
Lec 1: Introducing game design process
Resource:Game and problem solving
Lec 2: Revisiting educational goals
Lec 3: Design process: Building a game
Lec 4: Revising game dynamics
Resource: On play testing
Lec 5: Infrastructure
Lec 6: Major project: Discussion and brain storming
Resource: levels of identity
Resource: Redesign and design of games
Module 9 [annex 1] : Play testing of major project
Lec 1: Play testing – Rajneeti
Lec 2: Play testing – Race-cue
Lec 3: Play testing – Oasis
Lec 4: Play testing – Smacklet
Lec 5: Conclusion
Module 9 [annex 2] : Playing with Senior students
Lec 1: Play test with senior students - Rajneeti
Lec 2: Play test with senior students - Smacklet
Lec 3: Play test with senior students – Farmoney & oasis
Module 10 - How things don't fall into place easily
Lec 1: Design process-alternative starts
Lec 2: And the winner is / Forms of conflicts
Lec 3: Chris Crawford _ what makes game a game - Minimum condition to qualify as a game
Lec 4: What makes a good game
Lec 5: Get Set Go
Module 11 - And the winner is ….
Lec 1: The last inning
Lec 2: Final presentation _ Rajneeti
Lec 3: Final presentation – Race-cue
Prof. Uday Athavankar, Adjunct at IDC School of design, IIT Bombay
Alumnus of JJ college of architecture, Prof. Athavankar worked as an architect for four years before switching over to Industrial Design in 1970. He also studied at Institute of Design, IIT, Chicago. All along, he has been actively involved in design education; design teaching, design research and design related consulting to companies.
His current interests are in frugal design and he has focused on areas like innovation in affordable housing and designing purposeful frugal games to support education.
As a researcher, he has focused on areas like Product semantics; role of mental imagery; Spatial intelligence and Visual thinking and Design thinking. He has extensively published and lectured nationally and internationally on these research areas.
Website: www.udayathavankar.in
Blog on Design thinking: https://udayathavankar.wordpress.com/
Publications: https://iitbombay.academia.edu/udayathavankar
Prof. Prasad Bokil, IDC School of design, IIT Bombay
Prasad is a Mechanical engineer and Communication designer with Masters and PhD in communication design from IDC School of Design. As a faculty, he teaches various courses at undergraduate as well as postgraduate level. Prior to IIT Bombay, he was teaching at Department of Design, IIT Guwahati for five years.
His interests are visual language, visual narratives and game design. He is currently working towards ‘design for wellbeing’.
Website: https://www.prasadbokil.com/
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