This course, tailored for students specializing in Animation, Design Engineering, and Game Technology, delivers a comprehensive and immersive journey into the creative and technical foundations of modern animation. It bridges design history, theory, and advanced production practices, empowering students to master every stage of the animation pipeline from CG modeling and texturing to lighting, rigging, animation, and high-quality rendering.
Learners will develop cutting-edge creative, analytical, and problem-solving skills, gaining hands-on expertise through industry-relevant projects and real-world workflows that reflect the standards of contemporary film, visual effects, gaming, and digital media production.
Note: Starting January 2026 batch, the course has been extensively enhanced with new content, specialized lectures, and next-generation modules curated in line with the latest industry innovations and global trends offering students a future-ready, transformative learning experience designed to prepare them for leadership in the evolving Media and Entertainment ecosystem.
The experts that would acquaint you with the intricacies of
animation shall be:
Industry
Experts:
Teaching Assistants: 
Rini Dey ((MA- University of Calcutta, PhD - JAIN*)
Arghya Kamal Roy, (MSc Animation- JAIN, PhD - JAIN*)
| Course Status : | Upcoming | 
| Course Type : | Elective | 
| Language for course content : | English | 
| Duration : | 15 weeks | 
| Category : | 
            
            
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| Credit Points : | 4 | 
| Level : | Postgraduate | 
| Start Date : | 15 Jan 2026 | 
| End Date : | 30 Apr 2026 | 
| Enrollment Ends : | 28 Feb 2026 | 
| Exam Date : | |
| Translation Languages : | English | 
| NCrF Level : | 6.5 | 
| Industry Details : | Animation, VFX, Gaming, Visual Communication, Emerging Technologies (AR, VR) | 
R. Williams, The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop-Motion and Internet Animators. London: Faber & Faber, 2001. [Online]. Available: https://www.amazon.com/Animators-Survival-Kit-Principles-Classical/dp/0571202284
F. Thomas and O. Johnston, Disney Animation: The Illusion of Life. New York: Abbeville Press, 1981. [Online]. Available: https://www.amazon.com/Illusion-Life-Disney-Animation/dp/0786860707
P. Blair, Cartoon Animation. Laguna Beach, CA: Walter Foster Publishing, 1994. [Online]. Available: https://www.amazon.com/Cartoon-Animation-Collectors-Preston-Blair/dp/1560100842
J. Gilland, Elemental Magic, Volume I: The Art of Special-Effects Animation. London: Routledge (Focal Press), 2009. [Online]. Available: https://www.routledge.com/Elemental-Magic-Volume-I-The-Art-of-Special-Effects-Animation/Gilland/p/book/9780240811635 Routledge+1
E. Hooks, Acting for Animators, 4th ed. Abingdon: Routledge, 2011. [Online]. Available: (publisher site not located with direct purchase link; please check Routledge’s site)
P. Lord and B. Sibley, Cracking Animation: The Aardman Book of 3-D Animation. London: Thames & Hudson, 2005. [Online]. Available: https://www.amazon.com/Cracking-Animation-Aardman-Book-3-D/dp/0500285831
F. MacLean, Setting the Scene: The Art & Evolution of Animation Layout. Abingdon: Routledge, 2011. [Online]. Available: (publisher site not located with direct purchase link; please check Routledge’s site)
T. Lamarre, The Anime Machine: A Media Theory of Animation. Minneapolis: University of Minnesota Press, 2009. [Online]. Available: https://www.amazon.com/Anime-Machine-Media-Theory-Animation/dp/0816651556
K. Osborn, Cartoon Character Animation with Maya. New York: Bloomsbury, 2019. [Online]. Available: https://www.amazon.com/Cartoon-Character-Animation-Maya-Exaggerated/dp/1350047053
F. Glebas, Directing the Story: Professional Storytelling and Storyboarding Techniques for Live-Action and Animation. Abingdon: Routledge, 2008. [Online]. Available: https://www.amazon.com/Directing-Story-Professional-Storytelling-Storyboarding/dp/0240810767
B. Snyder, Save the Cat!: The Last Book on Screenwriting You’ll Ever Need. Studio City, CA: Michael Wiese Productions, 2005. [Online]. Available: https://www.amazon.com/Save-Cat-Last-Book-Screenwriting/dp/1932907009
Y. Lavandier, Constructing a Story: The Art of Dramatic Storytelling. Paris: Le Clown & l’Enfant, 2017. [Online]. Available: https://www.amazon.com/Constructing-Story-Dramatic-Storytelling-Screenwriting/dp/291060613X
S. Paez and A. Jew, Professional Storyboarding: Rules of Thumb. Abingdon: Routledge, 2012. [Online]. Available: (publisher site not located with direct purchase link; please check Routledge’s site)
C. Solomon, The Art of Frozen. San Francisco: Chronicle Books, 2013. [Online]. Available: https://www.chroniclebooks.com/products/the-art-of-frozen?srsltid=AfmBOoo4L9-d5ub97JG7gkMXKL4Ptn1ff4Sm7cPSwrxZzahbim4dLll5 Chronicle Books+1
A. Kumar, Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch. New York: Apress, 2022. [Online]. Available: https://link.springer.com/book/10.1007/978-1-4842-7857-4
K. L. Murdock, Autodesk Maya 2024 Basics Guide. Boston: SDC Publications, 2023. [Online]. Available: https://www.sdcpublications.com/Textbooks/Autodesk-Maya-2024-Basics-Guide/ISBN/978-1-63057-580-9/
C. Briggs, An Essential Introduction to Maya Character Rigging, 2nd ed. Abingdon: Routledge, 2021. [Online]. Available: https://www.routledge.com/An-Essential-Introduction-to-Maya-Character-Rigging/Briggs/p/book/9781138777989
M. Ingrassia, Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox. Abingdon: Routledge, 2008. [Online]. Available: https://www.amazon.com/Maya-Games-Modeling-Texturing-Techniques/dp/0240810643
D. A. Rodriguez, Animation Methods – Rigging Made Easy: Rig your first 3D Character in Maya. Independently published, 2013. [Online]. Available: https://www.amazon.com/Animation-Methods-Rigging-Made-Easy/dp/1484136173

Dr. Abhishek Kumar awarded Ph.D., Doctorate in Computer Application (Research Area: Stereoscopy, 3D Animation, Design, Computer Graphics & HCI); April 2018, under the supervision of Dr. Achintya Singhal, Associate professor, Department of computer Science, Banaras Hindu University & Dual Master Degree in Animation & Visual Effects and in Computer Science and Bachelor of Science in Multimedia.
Dr. Abhishek Kumar is Apple Certified Associate, Adobe Education Trainer & certified by Autodesk Also. He has trained over 90,000+ students across the globe from 153 Countries, top 5 countries are India, Germany, United States, Spain & Australia. His alumni have worked for several national & international movies like Ra-One, Krissh, Dhoom, Life of Pi, Avengers Series, Iron Man series, Gijoe 3D, 300, Alvin & chipmunks, Prince of Persia, Titanic 3D, Transformers series, Bahubali 1 & 2, London has fallen, Warcraft, Aquaman 3D, Alita & a lots.
His 10+ Years of experience in academic and industrial environment has prepared him to be an effective Team Leader & mentor of 3D Animation, Computer Graphics, Visual Effects & Design engineering Industry. His technical proficiency & research papers covered a wide range of topics in Digital Science & Art areas (Graphics, HCI, Design, 3D Animation, VFX). Through his experience as a H.O.D. at MAAC (Maya Academy of Advanced Cinematics) Training Centers (India) & Assistant Professor at Banaras Hindu University, He has developed confidence and an interest in teaching and team building. He is actively involved in development of the courseware of Animation & design course and committee member and advisor of various Institutions & Universities.
Within a short span of time he has published 35+ research papers in reputed Scopus, 8 SCI indexed Published and 4 in Final review/Accepted “journal”, 2 Authored books published with Springer Nature in the Area of Virtual Reality & Game technology and one more Single Authored Book Design Immersive Technology in Press with SPRINGER Nature, tentative publication, January 2021 & Editor of the CRC press, Taylor and Francis and Wiley imprint Book. Dr. Abhishek holding Eight National Patent and filled two international Patent also in the field of CGI, IOT, E-learning & Design.
His research collaborators from the worlds’ top-notch universities of USA, UK, Australia, South Korea, Malaysia, Taiwan & UAE.
Dr. Abhishek has delivered the session for more than 50+ workshop & seminar as a subject matter expert / Resource person in universities, Institutes, colleges of Delhi University, GGU Central University, Savitribai Phule University, Anna University, Rajiv Gandhi Central University, Allahabad University, Banaras Hindu University, TMU, GIET University, NIT’s, Oxford and Africa University and several schools also to make awareness about the future of E-learning, MOOCs, Virtual Reality, Animation & VFX industry as a career opportunity & Immersive technology for Educators.
He has completed their professional studies related to Animation, computer graphics, Virtual reality, Stereoscopy, Filmmaking, Visual Effects & photography form Norwich University of Arts, University of Edinburg, Wizcraft MIME & FXPHD, Australia.
Dr. Abhishek was actively worked for 90+ E-content development of EPg Pathshala (an initiative of the MHRD under its NME-ICT being executed by the UGC). He is actively working as a Principal investigator & Course Coordinator and of “ANIMATIONs”, Ranked#1, highest enrollment in UGC PG course 2019 with 23,494 students, Ranked#1, Jan 2020 with 19,346 and in current semester also leading with 34,000+ Enrolled & counting… course running on SWAYAM.   This Animations course has been recognized as world’s top 30 MOOC’s published on 27 APR 2020 6:48PM by PIB Delhi, MHRD. 
Tentatively  March 2021, His newly developed course “Graphic Design” will be broadcast / On Air on SWAYAMPRABHA television channel worldwide.
Dr. Abhishek is an active member American Association for the Advancement of Science (AAAS), The Association for Computing Machinery (ACM) and Society for Animation Studies, Singapore.
Assessment Structure: Internal Assessment (Continuous Assessment) + Proctored Examination
Internal Assessment: 30% 
 • Practical Assignment Weightage= 80%
 • MCQ  Weightage =  20%
Proctored Examination (Exam Testing Center): 70%
Total Marks: 100 | Passing Marks: 40 ( Overall Passing is must to receive the certificate )
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