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Introduction to Virtual Reality

By Ramesh C Sharma   |   Dr B R Ambedkar University Delhi, New Delhi
Learners enrolled: 42

This course will empower the students to create virtual reality applications to be used in different tasks depending upon their work domain. They will learn about various hardware and software used for creating virtual reality applications and 3D avatars.

National Education Policy (2020) at para 23.8 highlights:

23.8. This policy has been formulated at a time when an unquestionably disruptive technology -Artificial Intelligence (AI) 3D/7D Virtual Reality - has emerged. 

Further, it suggests

24.4. Given the emergence of digital technologies and the emerging importance of leveraging technology for teaching-learning at all levels from school to higher education, this Policy recommends the following key initiatives:

(d) Content creation, digital repository, and dissemination: A digital repository of content including creation of coursework, Learning Games & Simulations, Augmented Reality and Virtual Reality will be developed, with a clear public system for ratings by users on effectiveness and quality. For fun based learning student-appropriate tools like apps, gamification of Indian art and culture, in multiple languages, with clear operating instructions, will also be created. A reliable backup mechanism for disseminating e-content to students will be provided.


Keeping in view the recommendations of NEP (2020), this skill enhancement course has been developed. This course introduces the learners to the theory, practices and applications of virtual reality (VR). It also explains augmented reality, mixed reality, extended reality and haptic technologies. The learners are introduced to various hardware, software and online platforms for creating virtual reality learning experiences.


Summary
Course Status : Completed
Course Type : Not Applicable
Duration : 12 weeks
Category :
  • Multidisciplinary
Credit Points : 4
Level : Certificate
Start Date :
End Date :
Enrollment Ends : 15 Mar 2023
Exam Date :

Page Visits



Course layout

Books and references

Virtual Reality By Samuel Greengard · 2019

    ISBN: 9780262537520, 0262537524

    Publisher: MIT Press


Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing, By Erin Pangilinan, Steve Lukas, Vasanth Mohan · 2019

    ISBN: 9781492044147, 1492044148

    Publisher: O'Reilly Media


Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile, By Tony Parisi · 2015

    ISBN: 9781491922804, 149192280X

    Publisher: O'Reilly Media


Virtual Reality, By Jack Challoner · 2017

    ISBN: 9781465465481, 1465465480

    Publisher: DK Publishing


Augmented Reality and Virtual Reality: The Power of AR and VR for Business (2019)

    ISBN: 9783030062460, 3030062465

    Publisher: Springer International Publishing

    Editors: M. Claudia tom Dieck, Timothy Jung


Instructor bio

Ramesh C Sharma

Dr B R Ambedkar University Delhi, New Delhi

Dr. Ramesh Sharma is Director of Human Resource Development Centre and a faculty member at Dr B R Ambedkar University Delhi (established by the Government of NCT of Delhi), India, specialising in Instructional Design. He is the Chairperson of the Committee to facilitate adoption of MOOCs for SWAYAM, at the University. 

Earlier he has served as an Associate Professor of Educational Technology and Learning Resources at Wawasan Open University, Malaysia. He is an OER Ambassador for Open Education Resource (OER) Foundation, New Zealand. He mentored the OE4BW-UNESCO Chair courses for  Cooperative Learning Pedagogy (2020), Innovative Pedagogy for Gifted and Slow learners (2021), and Capacity Building of Tea Growers, Adaptable Course Design and Creativity in School Education (2022).

He is an expert in open and distance and technology mediated learning and has served as an International Visiting Professor at the Polytechnic University of The Philippines, Open University System, Manila, Republic of the Philippines; Visiting Professor at Universidade do Estado da Bahia, UNEB, Salvador, Bahia, Brazil;  Visiting Professor at University of Fiji, Fiji;  Commonwealth of Learning as Director of the Commonwealth Educational Media Centre for Asia, New Delhi;   Regional Director of Indira Gandhi National Open University, India, and Director of Distance Education at University of Guyana, Guyana, South America as CFTC expert on behalf of Commonwealth Secretariat, United Kingdom. 

He had been a member of Advisory Group on Human Resources Development for the United Nations Conference on Trade and Development (UNCTAD). While at University of Guyana he also collaborated with UNDP for its Enhanced Public Trust, Security and Inclusion (EPTSI) project, Volunteer Service Overseas (VSO) and United Nations Volunteer (UNV) to develop suitable educational opportunities for communities and youth.

He is editing Asian Journal of Distance Education since 2003 and has been associated with several other peer reviewed journals including SSCI / SCOPUS Journals as Reviewer, Editor and Editorial Advisory Board member in the field of Open and Distance Learning. 

An author/editor of several books and research papers on educational technology, educational multimedia and eLearning, Dr. Sharma is a practitioner promoting Open Educational Resources (OER). He has been a trainer and capacity builder in the field of educational technology, and has supervised doctoral research in the field. He has conducted workshops and evaluation activities for IGNOU, CEMCA, COL, UNCTAD, and Aga Khan Foundation, amongst others.

Fred Mulder Awards 2020: Best Open Education Research Paper 

https://go-gn.net/featured/fred-mulder-awards-2020-the-winners/ 

The GO-GN awards in 2017 to recognise and celebrate GO-GN member and alumni open practices and research in open education. In 2018 we renamed the awards to honour the founder of GO-GN, Professor Fred Mulder. Award submissions are independently judged by an awards committee including the GO-GN team. 


Research Supervisor

  • Co-supervisor in PhD program offered by Usha Martin University, Ranchi, India

  • Member of the Research Advisory Committee of University of Mumbai 

  • Ph.D. Completed (Vardhman Mahaveer Open University, Kota, Rajasthan: topic ‘Electronic Media in Distance Education’)

  • Master Degree in Computer Science (N=1) [Area: System & Information (Computer Science)]; and

  • M.Ed. Dissertation (N=12) [Areas: Teacher Education and Educational Technology]


Doctoral Research Examiner

  • Massey University, New Zealand

  • Universidade do Estado da Bahia, UNEB, Brazil 

  • University of Mysore, Mysore, India

  • The Islamia University of Bahawalpur, Bahawalpur, Pakistan

  • Allama Iqbal Open University, Islamabad, Pakistan

  • Netaji Subhas Open University, West Bengal, India

  • Gomal University, Dera Ismail Khan, Pakistan

  • Hazara University, Mansehra, Pakistan

  • University of Education, Lahore, Pakistan


Publications –  Summary

Books = 7 ( + 1 as Advisory Board Member and author for the "Encyclopedia of Distance Learning" (four-volume set - 2005). PA, Hershey: Idea Group Publishing)

Research papers and Articles / Book Chapters = > 160

Editor = Asian Journal of Distance Education   |   Editorial Board = more than 15 (past and present)

UNESCO Publication

Network on Education Quality Monitoring in the Asia-Pacific (NEQMAP) UNESCO. Thematic Review on Formative Assessments and School Based Assessment (SBA) In Times of Emergencies and Crisis, by Jyoti Bawane & Ramesh Sharma, (Jan 2021) https://neqmap.bangkok.unesco.org/resource/neqmap-2020-thematic-review-formative-assessments-and-the-continuity-of-learning-during-emergencies-and-crises/ 



Course certificate

Week Number

                                Title of Modules


Week -1

  • Introduction to Virtual Reality

  • The History and Evolution of Virtual Reality

  • Innovating with Virtual Reality in the Classroom


Week -2

  • Understanding the Basics of Augmented Reality

  • Understanding the Basics of Virtual Reality

  • Understanding the Basics of Mixed Reality

  • Understanding the Basics of Extended Reality


Week -3

  • Virtual Reality in sectors - Education, Retail and Tourism

  • Virtual Reality in sectors - Healthcare, Defence and automative

  • Virtual Reality in sectors - Film, Entertainment, Fashion and Gaming


Week -4

  • Virtual Reality for Active Learning

  • Design principles for Virtual Reality in education

  • Creating Virtual Reality Experiences for the Classroom


Week -5

  • Capturing 360-degree Video

  • Creating Interactive 360-degree Learning Experiences

  • 360-degree Video Editing


Week -6

  • Virtual Reality Input Devices and Head-Mounted Displays

  • Virtual Reality Software Development Kits

  • Unity and Unreal Engine for Virtual Reality Development


Week -7

  • 3D Character Animation for Virtual Reality and Interactions with Characters

  • Virtual Reality Character Voice and Sound Design

  • Virtual Reality Character AI and Behavior

  • Best Practices for Interactive Character Design in Virtual Reality


Week -8

  • Virtual Reality Character Performance Optimization

  • Virtual Reality Character Interaction Design

  • Virtual Reality Character User Testing

  • Virtual Reality Character Post-Production and Maintenance


Week -9

  • Developing Critical Thinking through Virtual Reality

  • Integrating Virtual Reality into STEM Education

  • Virtual Reality for Language and Cultural Learning

  • Integrating Virtual Reality into Teacher Professional Development.


Week -10

  • Using Virtual Reality for Problem-Based Learning

  • Building an Effective Virtual Reality-based Assessment System

  • Evaluating the Effectiveness of Virtual Reality in Education


Week -11

  • Ethical Considerations in Virtual Reality

  • Virtual Reality and Accessibility Issues

  • Virtual Reality and Privacy Concerns


Week -12

  • Emerging trends in Virtual Reality

  • Potential challenges and limitations of Virtual Reality in education

  • Future directions for Virtual Reality in education





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