Extended Reality (XR) encompasses a spectrum of
technologies that merge the physical world with digital elements, creating
immersive experiences that transcend the limitations of traditional screens.
It's an umbrella term encompassing three main categories: Augmented Reality
(AR), Virtual Reality (VR), and Mixed Reality (MR). AR and VR are inherently
interdisciplinary fields, combining elements of computer science, design,
cognitive psychology, engineering and more.
Extended Reality Technologies is an
interdisciplinary course designed to provide the participants with a
comprehensive understanding of the rapidly evolving field of extended reality.
XR encompasses virtual reality (VR), augmented reality (AR), and mixed reality
(MR) technologies, which are increasingly being used in various industries such
as gaming, education, healthcare, architecture, and entertainment. This course
will cover the fundamental principles, technologies, applications, and design
considerations of XR systems. The participants will learn about the underlying
hardware and software components of XR devices, including head-mounted
displays, motion tracking systems, and haptic interfaces. They will also
explore the principles of immersive user interface design, 3D modeling, and
software development tools. By the end of the course, the participants will
have the skills and knowledge to design, develop, and evaluate XR applications
and experiences for different domains.
Course Status : | Completed |
Course Type : | Elective |
Language for course content : | English |
Duration : | 8 weeks |
Category : |
|
Credit Points : | 3 |
Level : | Continuing Education |
Start Date : | 15 Jul 2024 |
End Date : | 31 Oct 2024 |
Enrollment Ends : | 31 Aug 2024 |
Exam Date : | 08 Dec 2024 IST |
Exam Shift : | Shift-2 |
Note: This exam date is subject to change based on seat availability. You can check final exam date on your hall ticket.
|
swayam@nitttrc.edu.in, swayam@nitttrc.ac.in
Module
1: Introduction to XR
·
Fundamentals of AR, VR and MR
·
Historical Evolution
·
Current Trends
·
Future of XR and Career Opportunities
Module
2: XR Hardware and Software
·
Hardware XR systems
· VR
Headsets
· AR
display devices, glasses
· MR
Devices
· Software and Development Tools
· Unity Game Engine
Module
3: Human -computer Interaction for XR
·
Human - Computer Interaction for XR
Systems
·
Perception
·
Navigation
·
Interaction Design (Voice, Gestures,
Tracking)
Module
4: Fundamentals of 3D Modeling for XR
·
Geometric modeling Concepts
·
Software Tools for 3D Modelling
·
Asset Creation & Optimization
Module
5: Augmented Reality (AR)
·
Components of an AR systems
·
Different types of AR
·
Popular AR Development platforms with a
brief overview
Module
6: Building Basic AR Experiences
·
Setting up AR development tools on
chosen platform
·
Introduction to scripting and
programming basics (logic and functionalities).
·
Working with location-based AR features.
Module
7: Virtual reality
·
VR Development Environments and SDKs
·
Scripting & Programming for
Interactivity
Module
8: Building Basic VR Experiences
·
Building Immersive VR Environments with
Unreal and Oculus SDK
·
Case studies in different domains
1.
Recorded Videos, Slides
and Instructional Materials
2.
Virtual Reality, Steven
M. LaValle 2016, http://lavalle.pl/vr/.
3. Documentation
on Unreal Engine https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-4-documentation
Dr. P. Malliga
has more than 32 years of teaching, training, and research experiences. She is
a Professor of Computer Science and Engineering and heading the Dept. of
Educational Media and Technology, NITTTR, Chennai. Coordinated around 400
Professional Development Programs in Computer Science and Engineering Education
for the benefit of faculty members in the field of Technical Education.
Coordinated Twelve International Programmes for Overseas Teacher sponsored by
ITEC. Offered three SWAYAM MOOC courses: E-content Development; OER for
Empowering Teachers; and AICTE_NITTT Module-1 Orientation towards Technical
Education and Curriculum Aspects. Her passion lies in leveraging technology to
enhance teaching and learning. Her expertise spans various areas, including:
Databases and Text Mining, Cloud Computing, Technology-Enabled Teaching and Learning,
Instructional Design, E-Learning, and Open Educational Resources (OER), as well
as Immersive Technologies. Her focus on cutting-edge topics like Immersive
Technologies demonstrates her commitment to advancing the field of education
through innovation.
"The SWAYAM Course Enrolment and
learning is free. However, to obtain a certificate, the learner must register
and take the proctored exam in person at one of the designated exam centres.
The registration URL will be announced by NTA once the registration form
becomes available. To receive the certification, you need to complete the
online registration form and pay the examination fee. Additional details,
including any updates, will be provided upon the publication of the exam
registration form. For more information about the exam locations and the terms
associated with completing the form, please refer to the form itself."
Grading Policy:
- Internal Assignment Score: This
accounts for 30% of the final grade and is calculated based on the average of
the best three assignments out of all the assignments given in the course.
- Final Proctored Exam Score: This makes
up 70% of the final grade and is derived from the proctored exam score out of
100.
- Final Score: The final score is the
sum of the average assignment score and the exam score.
Eligibility for Certification:
- To qualify for a certificate, you must
achieve an average assignment score of at least 10 out of 30, and an exam score
of at least 30 out of 70. If one of the 2 criteria is not met, you will not get
the certificate even if the Final score >=40/100.
Certificate Details:
- The certificate will include your
name, photograph, roll number, and the percentage score from the final exam. It
will also feature the logos of the Ministry of Education, SWAYAM, and NITTTR.
- Certificate Format: Only electronic
certificates (e-certificates) will be issued; hard copies will not be
dispatched.
Once again, thanks for your interest in
our online courses and certification. Happy Learning.
*********
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